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Model 2557 Manual

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Model 2557 Manual — scoreboard face as shown in the manual

MODEL 2557 BASKETBALL SCOREBOARD

OWNER’S HANDBOOK

Thank you for choosing an Electro-Mech Scoreboard for your athletic complex. We are confident that your new scoreboard will give many years of reliable service.

Rev. 4 Revised: 10/12//04

2557 BASKETBALL SCOREBOARD SPECIFICATIONS

GENERAL:This ETL listed scoreboard includes the scoreboard cabinet, mounting hardware, three
control consoles, three 10 ft. extension cables, and three junction boxes.
DIMENSIONS:17’ L x 5’ H x 6” D (The optional bottom sponsor panel measures 17’ L x 21” H x 6”
D)
WEIGHT:280 lbs (The optional bottom sponsor panel weighs 75 lbs)
SCOREBOARD CONSTRUCTION:The outer frame is made from extruded aluminum. Internal
structural parts may be extruded aluminum or formed from aluminum sheet. The face and back
are made from aluminum sheet. The face is finished with enamel paint. Black is the standard face
color. White is the standard color for the sponsor panel. The captions are white on a gray
background. The optional bottom sponsor panel is mounted on a separate extruded aluminum
frame.
DISPLAY:The 2557 basketball scoreboard displays HOME and GUEST scores 0 to 199, team fouls 0 to
19, bonus and possession symbols, time outs 0 to 9, player number 0 to 99, fouls 0 to 9, and points
0 to 99 for the five players currently in the game, a 99:59 clock with 1/10th of a second timing
below 1:00, and PERIOD 1 to 4. It has an internal horn.
DIGITS AND SYMBOLS:Light emitting diodes mounted on printed circuit boards form the digits and
symbols. The clock uses 12” red digits, the HOME and GUEST scores use 12” yellow digits, the
PERIOD uses a 9” green digit, 3” bonus symbols are green, the 3” possession symbols and colon /
decimal symbols are red, the team fouls use 9” yellow digits, the time outs use 9” red digits, the
player numbers use 6” red digits, the player fouls use 6” green digits, and the player points use 6”
yellow digits.
POWER REQUIREMENTS: Scoreboard -120 VAC, 3 A, 60 Hz, 360 watts maximum. The
scoreboard has an attached 9 ft. power cord.Control Consoles - 120 VAC, 0.5 A, 60 Hz each
SCOREBOARD ELECTRONICS:100% solid state fully enclosed.
CONTROL CONSOLES:Each control console features a microprocessor, 37 key sealed membrane
keypad, a LCD display, an attached 6 foot power cord, and two super capacitors to retain game
information. The console housing consists of ABS plastic base and top pieces with a steel back
plate.
CONTROL CABLES:Each cable has two 22 AWG stranded copper conductors with semi-rigid PVC
insulation. It also has a braided shield and a foil shield. The polyethylene jacket is rated at 300
volts. The cable is direct burial rated and measures approximately ¼” in diameter. Three control
cables needed for installation. The cable is sold separately from the scoreboard.
JUNCTION BOXES AND EXTENSION CABLES:A 4 ¼” x 2 ¼” x 2” junction box with a ¼” stereo
jack mounted on the face plate is attached to each control cable at the point of operation. 10 ft.
extension cables connect the control consoles to the junction boxes.
SCORELINK 200 RF MODEM SYSTEM:This accessory can be used in place of control cables and
junction boxes for this scoreboard without internal modifications to the scoreboard or the control
consoles. Three sets of transmitters and receivers are needed for installation. Refer to the
SCORELINK 200 RF MODEM SYSTEM OWNER’S HANDBOOK for more information.
WARRANTY:Five year limited warranty.

SCOREBOARD INSTALLATION

This part of the manual describes the mechanical and electrical installation of the scoreboard. Figure 1 shows a typical installation of the scoreboard in a gym.

Figure 1 Typical Installation
Figure 1 Typical Installation

One of the items listed below must be purchased in order to complete the installation:

  • Control cable (length dependent upon installation site layout, but not to exceed 1000 feet

between a console and the scoreboard)

  • ScoreLink 200 RF Modem System (3 sets required on separate channels)

Items not provided by Electro-Mech Scoreboard Company that are necessary for installation:

table.

Wall fasteners Grounded NEMA 5-15R 120 VAC receptacles for the 3 control consoles at the scorekeeper’s

Electro-Mech Scoreboard Company performs installations in some areas. In other areas, we can help you contact an independent installer. In areas in which installation service is not available from Electro-Mech Scoreboard Company, we will make every effort to answer your installation questions. Qualified personnel should perform the scoreboard installation. Consult national and local codes before installation.

MECHANICAL INSTALLATION

The mechanical installation includes mounting the scoreboard on the wall and attaching the optional bottom sponsor panel (if purchased) to the scoreboard.

Mounting the Scoreboard The following steps describe how to mount the scoreboard on the wall:

1.

There are two hanger brackets attached to the scoreboard near the top of the cabinet on the rear side. They may have been rotated down to facilitate shipping. Rotate the hanger brackets so that they protrude past the top of the scoreboard and tighten the bolts. Lift the scoreboard to the desired location. There are two eyebolts mounted at the top of the cabinet that can be used to lift the scoreboard into place. Be sure to mount the center of the scoreboard close enough to the wall receptacle so that you can plug in the 9 ft. power cord. Insert lag bolts or other suitable fasteners through the hanger brackets and fasten the scoreboard to the wall. Figure 2 shows the mounting point locations for model 2557.

2.

3.

Figure 2 Model 2557 Mounting Points — 120"
Figure 2 Model 2557 Mounting Points Labelled: 120"

Attaching the Optional Bottom Sponsor Panel Two attachment plates, four bolts, and four washers are provided to attach the sponsor panel to the bottom of the scoreboard. The attachment points are located on the sides of the scoreboard and sponsor panel cabinets. The following steps describe how to attach the sponsor panel to the scoreboard:

1.

Raise the sponsor panel to the bottom of the scoreboard.

2.

Fasten an attachment plate to the right side of the scoreboard and sponsor panel using the provided washers and bolts as shown in figure 3. Fasten the other attachment plate to the left side of the scoreboard and sponsor panel in the same manner.

3.

Figure 3 2557 with Bottom Sponsor Panel Attached
Figure 3 2557 with Bottom Sponsor Panel Attached

ELECTRICAL INSTALLATION

We recommend a qualified electrician perform the needed electrical connections to ensure proper operation of the scoreboard. These connections include connecting the scoreboard to a power source, installing the ScoreLink 200 sets or the control cables, and connecting the control consoles. The installation of goal lights and multiple scoreboards at the same site is also described in this section.

Power Connection The scoreboard requires 120 VAC service at the scoreboard to operate properly. Maximum power consumption of Model 2557: 360 Watts. The scoreboard has a 9 ft. attached power cord located at the top of the cabinet. Plug the power cord into a grounded NEMA 5-15R receptacle. The receptacle should be controlled by a separate circuit breaker so that the scoreboard can be turned off without turning off other electrical devices in the facility. Figure 4 shows the electrical connection points on the scoreboard.

Figure 4 Electrical Connection Points
Figure 4 Electrical Connection Points

ScoreLink 200 The SCORELINK 200 RF MODEM SYSTEM is intended to eliminate the control cable between the scoreboard and the control console on indoor Electro-Mech Scoreboard MM and MP series scoreboards. If you have purchased this accessory, disregard the section of this manual titled Control Cable Installation. Three sets of transmitters and receivers programmed on different channels are required for this scoreboard. Refer to the SCORELINK 200 RF MODEM SYSTEM OWNER’S HANDBOOK for installation instructions.

Control Cable Installation Three control cables must be installed for this scoreboard. These cables must not be connected together at any point. No cable lengths should exceed 1000 feet. The control cables allow data to be transmitted from the control consoles to the scoreboard. Install one control cable from the SERIAL DATA INPUT ¼” stereo jack on the top of the scoreboard above the GUEST STAT PANEL section (left end of the scoreboard) to within 10 feet of the GUEST TEAM’S 2057 control console. Install the second control cable from the SERIAL DATA INPUT ¼” stereo jack on top of the scoreboard above the game clock (middle of the scoreboard) to within 10 feet of the 2550 control console. Install the third control cable from the SERIAL DATA INPUT ¼” stereo jack on the top of the scoreboard above the HOME STAT PANEL section (right end of the scoreboard) to within 10 feet of the HOME TEAM’S 2057 control console. A small junction box with a ¼” stereo jack mounted on the face plate is attached to each control cable at the point of operation of the scoreboard. These junction boxes should be securely mounted within ten feet of the rear of the control consoles. Most customers order the control cables with the junction boxes attached. Some customers prefer to attach the junction boxes after the cables are installed. Those customers must solder the control cables to the ¼”stereo jacks. Figure 5 shows the control cable wire connection points on the rear of the ¼” stereo jack.

Figure 5 ¼” Stereo Jack Wiring Diagram — PIN 1 - BLACK WIRE PIN 2 - RED WIRE PIN 3 - SHIELD WIRE
Figure 5 ¼” Stereo Jack Wiring Diagram Labelled: PIN 1 - BLACK WIRE PIN 2 - RED WIRE PIN 3 - SHIELD WIRE

A ¼” stereo plug is attached to the scoreboard end of each control cable. The ¼” stereo plugs are inserted into the appropriate SERIAL DATA INPUT ¼” stereo jacks mounted on top of the scoreboard. Most customers order the control cables with the ¼” stereo plugs attached. Some customers prefer to attach them after the cables are installed. Those customers must solder the ¼” stereo plugs to the cables according to the figure 6. Unscrew the stereo plug cover from the plug body to expose the contact pins.

Figure 6 ¼” Stereo Plug Wiring Diagram — STEREO PLUG COVER, PIN 3 - SHIELD WIRE, PIN 2 - RED WIRE, PIN 1 - BLACK WIRE
Figure 6 ¼” Stereo Plug Wiring Diagram Labelled: STEREO PLUG COVER · PIN 3 - SHIELD WIRE · PIN 2 - RED WIRE · PIN 1 - BLACK WIRE

Control Console Connections Each 10 ft. extension cable has two molded ¼” stereo plugs attached to it. Three cables are provided to connect the control consoles to the junction boxes. The following steps describe how to connect the control consoles:

1.

1.Plug one end of an extension cable into the ¼” stereo jack on the junction box connected to the control cable for the GUEST STAT PANEL section of the scoreboard or the ScoreLink 200 Transmitter for that section, if purchased. 2.Plug the other end into one of the ¼” stereo jacks mounted on the GUEST TEAM’S 2057 control console back plate. 3.Plug the GUEST TEAM’S 2057 control console power cord into a grounded NEMA 5-15R 120 VAC receptacle. 4.If a ScoreLink 200 RF MODEM SYSTEM is installed with this scoreboard, plug a wall mount DC power supply into a grounded NEMA 5-15R 120 VAC receptacle and the male plug on the end of the attached cable into the Power jack on the Transmitter for the GUEST STAT PANEL section. 5.Plug one end of another extension cable into the ¼” stereo jack on the junction box connected to the control cable for the middle section of the scoreboard or the ScoreLink 200 Transmitter for that section, if purchased. 6.Plug the other end into one of the four ¼” stereo jacks mounted on the 2550 control console back plate. 7.Plug the 2550 control console power cord into a grounded NEMA 5-15R 120 VAC receptacle. 8.If a ScoreLink 200 RF MODEM SYSTEM is installed with this scoreboard, plug a wall mount DC power supply into a grounded NEMA 5-15R 120 VAC receptacle and the male plug on the end of the attached cable into the Power jack on the Transmitter for the middle section. 9.Plug one end of the third extension cable into the ¼” stereo jack on the junction box connected to the control cable for the HOME STAT PANEL section of the scoreboard or the ScoreLink 200 Transmitter for that section, if purchased. 10.Plug the other end into one of the ¼” stereo jacks mounted on the HOME TEAM’S 2057 control console back plate. 11.Plug the HOME TEAM’S 2057 control console power cord into a grounded NEMA 5-15R 120 VAC receptacle. 12.If a ScoreLink 200 RF MODEM SYSTEM is installed with this scoreboard, plug a wall mount DC power supply into a grounded NEMA 5-15R 120 VAC receptacle and the male plug on the end of the attached cable into the Power jack on the Transmitter for the HOME STAT PANEL section.

Control Console Safety Warning This product is equipped with a 3-wire grounding type plug, a plug having a third (grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to insert the plug into the outlet, contact a qualified electrician to replace your obsolete outlet. Do not defeat the purpose of the grounding-type plug.

Goal Lights Installation This scoreboard can control a set of goal lights. The following steps describe how to install a goal light:

1. 2. 3. 4.

Mount the goal light in the desired location. Splice wires (not provided) to the two wire leads of the goal light. Attach a polarized plug to the other end of the wires. Insert the plug into the goal light receptacle on the right side of the scoreboard cabinet. The goal light receptacle is protected by a 1 amp fuse. Do not insert bulbs greater than 40 watts in the goal lights.

Installation of Two or More Scoreboards at the Same Site The following model scoreboards are compatible with the 2550 control console: 2150, 2170, 2350, 2370, 2550, 2557 (middle section), 2570, 2577 (middle section), 2650, 2655, 2350-4, 2650-4, 2655-4, 2770. The following model scoreboards are compatible with the 2057 control console: 2557 (home or guest stat panel

sections) and 2577 (home or guest stat panel sections). One console can control up to 4 compatible scoreboards using control cables or an unlimited number of compatible scoreboards by installing a ScoreLink 200 Transmitter at the control console and a ScoreLink Receiver at each scoreboard. Never splice the control cables together or connect them to the same junction box. Each scoreboard will need to be connected to 120 VAC service.

SCOREBOARD STARTUP

1. 2.

1.Place the circuit breaker for the scoreboard in the ON position. 2.Plug one end of an extension cable into the ¼” stereo jack on the junction box connected to the control cable for the GUEST STAT PANEL section of the scoreboard or the ScoreLink 200 Transmitter for that section, if purchased. 3.Plug the other end into one of the ¼” stereo jacks mounted on the GUEST TEAM’S 2057 control console back plate. 4.Plug the GUEST TEAM’S 2057 control console power cord into a grounded NEMA 5-15R 120 VAC receptacle. 5.If a ScoreLink 200 RF MODEM SYSTEM is installed with this scoreboard, plug a wall mount DC power supply into a grounded NEMA 5-15R 120 VAC receptacle and the male plug on the end of the attached cable into the Power jack on the Transmitter for the GUEST STAT PANEL section. 6.Plug one end of an extension cable into the ¼” stereo jack on the junction box connected to the control cable for the middle section of the scoreboard or the ScoreLink 200 Transmitter for that section, if purchased. 7.Plug the other end into one of the four ¼” stereo jacks mounted on the 2550 control console back plate. 8.Plug the 2550 control console power cord into a grounded NEMA 5-15R 120 VAC receptacle. 9.If a ScoreLink 200 RF MODEM SYSTEM is installed with this scoreboard, plug a wall mount DC power supply into a grounded NEMA 5-15R 120 VAC receptacle and the male plug on the end of the attached cable into the Power jack on the Transmitter for the middle section. 10.Plug one end of an extension cable into the ¼” stereo jack on the junction box connected to the control cable for the HOME STAT PANEL section of the scoreboard or the ScoreLink 200 Transmitter for that section, if purchased. 11.Plug the other end into one of the ¼” stereo jacks mounted on the HOME TEAM’S 2057 control console back plate. 12.Plug the HOME TEAM’S 2057 control console power cord into a grounded NEMA 5-15R 120 VAC receptacle. 13.If a ScoreLink 200 RF MODEM SYSTEM is installed with this scoreboard, plug a wall mount DC power supply into a grounded NEMA 5-15R 120 VAC receptacle and the male plug on the end of the attached cable into the Power jack on the Transmitter for the HOME STAT PANEL section.

GAME TIME OPERATION

This scoreboard is operated with three 37-key control consoles. The 2057 control consoles that operate the HOME and GUEST STAT PANEL sections are identical. The 2550 control console operates the middle section of the scoreboard. The three sections of the scoreboard operate independently. Figure 7 shows the keypad layout on the 2550 control console.

Figure 7 2550 Keypad Layout
Figure 7 2550 Keypad Layout

Immediately after the control console power cord is plugged into a 120 VAC source, the console LCD display will read:

ELECTRO-MECH VER SCOREBOARD B61

After a few seconds the display will read:

000 D15:00 0 000 00 00 0 00

The scoreboard will display:

CLOCK – 15:00 GUEST SCORE – 0 HOME SCORE – 0 HOME TEAM FOULS – 0 GUEST TEAM FOULS – 0 HOME TIME OUTS LEFT – 5 GUEST TIME OUTS LEFT – 5

The control console LCD display shows the same information as the scoreboard. Note: In some functions a 0 will be blanked on the scoreboard, but not on the console LCD display. Because this console program is used for a number of models of scoreboards, some functions will appear on the console LCD display that are not present on the scoreboard. HOME and GUEST TIME OUTS LEFT are not displayed on the console LCD display. Figure 8 explains the LCD display layout.

Figure 8 Control Console LCD Display
Figure 8 Control Console LCD Display

2550 Control Console Key Functions

1.

SET CLOCK – This key sets the time displayed on the scoreboard clock. Press [SET CLOCK]. The console LCD display will read:

000 D15:00 0 000 SET CLK <00:00>

Pressthe keypad numbers for the time, [ENTER]. Example: Press [SET CLOCK], [6], [0], [0], [0], [ENTER]on the control console. 60:00 will be displayed on the clock section of the scoreboard.

2.

SET CLOCK .1 SEC – This key is used to set the scoreboard clock to a time less than one minute when tenth of a second accuracy is required. Press [SET CLOCK .1 SEC]. The console LCD display will read:

000 D15:00 0 000 SET SEC <00.0>

Pressthe keypad numbers for the time, [ENTER]. Example: Press [SET CLOCK .1 SEC], [5], [3], [8], [ENTER]on the control console. 53.8 will be displayed on the clock section of the scoreboard.

3.

.1 SEC ON/OFF – This key is used to enable or disable the display of tenths of seconds on the scoreboard. The use of this key has a visible effect on the scoreboard only if the game clock is less than one minute. This mode is enabled when the control console is initially turned on or reset. If it is disabled, the LCD display on the control console will still show 1/10th second timing, but the scoreboard will not display it. To turn this function off, press [.1 SEC ON/OFF]. The console LCD display will read:

ON <1> OFF <0>

Press [0], [ENTER]on the control console.

4.

CLOCK UP/DOWN – The clock can be set up to either count up or count down. The control console is set to the clock down mode when it is initially turned on or reset. To make the clock count up, press [CLOCK UP / DOWN]. The console LCD display will read:

UP <1> DOWN <0>

Press [1], [ENTER]on the control console. The letter D in front of the game time on the console LCD
will be replaced with the letter U to indicate that the clock is in the count up mode. To reset the clock
to count down mode, press [CLOCK UP / DOWN], [0], [ENTER]on the control console .
5. SET SHOT TIMER– The console is programmed with two timers. The timers should be set prior to
the start of a game. The shot timer is preset to 30 seconds. The out of bounds timer is preset to 5
seconds. To change either one of these times, press [SET SHOT TIMER]. The console LCD display
will read:
000 D15:00 0 000
ST RESET <30>

Press the keypad numbers to set shot timer, [ENTER]. The LCD display will then read:

00 D15:00 0 00 ST OB RESET <05>

Press the keypad numbers to set the out of bounds timer, [ENTER].

6.

AUTO HORN – This key allows the operator to control the end of period horn and the time out horn. The horn sounds for two seconds when the clock reaches 0:00 at the end of the period. The end of period horn can be disabled by pressing [AUTO HORN]. The console LCD display will read:

GAME PRESS<1>ON HORN PRESS<0>OFF

Press [0], [ENTER]to disable the horn. The console LCD display will then read:

T-O PRESS<1>ON HORN PRESS<0>OFF

The time out horn is normally disabled. To enable the horn to sound at the end of the time out, press [1], [ENTER]on the control console.

7. TIME OF DAY– The time of day can be displayed on the clock section of the scoreboard.THE
GAME CLOCK WILL BE INOPERABLE UNTIL THE TIME OF DAY FUNCTION IS
TURNED OFF. To turn the time of day clock on, press [TIME OF DAY]. The console LCD display
will read:
TIME OF ON <1>
DAY CLOCK OFF<0>

Press [1], [ENTER] on the control console. The console LCD display will then read:

00 C12:00 0 00 SET CLK <12:00>

Press the keypad numbers for the time, [ENTER]. The letter C will be displayed on the console LCD
display to the left of the time to indicate that the time of day function is active. The scoreboard will
display the time of day.
8.TIME OUT TIMER– To set the Time Out timer, press [TIME OUT TIMER]. The console LCD
display will read:
000 D15:00 0 000
SET T-O <1:00>
Press the keypad numbers for the time, [ENTER]. After the ENTER key is pressed, the letter T is
displayed to the left of the time on the LCD display and the TIME OUT TIMER immediately begins to
count down to 0. The scoreboard will not display the Time Out time.
9.SET GUEST SCORE– To set the guest score, press [SET GUEST SCORE]. The console LCD
display will read:
000 D15:00 0 000
GUEST SCORE<000>

000 D15:00 0 000 GUEST SCORE<000>

Press the keypad numbers for the score, [ENTER]. EXAMPLE: To set the guest score to 53, press
[SET GUEST SCORE], [5] , [3], [ENTER].
10. SET HOME SCORE– To set the home score, press [SET HOME SCORE]. The console LCD
display will read:
000 D15:00 0 000
HOME SCORE <000>

000 D15:00 0 000 HOME SCORE <000>

Press the keypad numbers for the score, [ENTER]. EXAMPLE: To set the home score to 75, press [SET HOME SCORE], [7], [5], [ENTER].

11.GUEST BONUS – The console is programmed to work with scoreboards with one or two Guest Bonus indicators. This scoreboard only has one Guest Bonus indicator (a green B on the left side of the scoreboard). When the [GUEST BONUS] key is pressed, the Guest Bonus indicator on the scoreboard turns on and ‘b’ is displayed on the console LCD display as shown below.

000 D15:00 0 000 b00 00 0 00

When the [GUEST BONUS] key is pressed a second time, the Guest Bonus indicator remains illuminated and ‘B’ is displayed on the console LCD display as shown below.

000 D15:00 0 000 B00 00 0 00

When the [GUEST BONUS] key is pressed a third time, the Guest Bonus indicator is turned off and no symbol is displayed in the Guest Bonus field on the console LCD display.

12.HOME BONUS – The console is programmed to work with scoreboards with one or two Home Bonus indicators. This scoreboard only has one Home Bonus indicator (a green B on the right side of the scoreboard). When the [HOME BONUS] key is pressed, the Home Bonus indicator on the scoreboard turns on and ‘b’ is displayed on the console LCD display as shown below.

000 D15:00 0 000 00 00 0 00b

When the [HOME BONUS] key is pressed a second time, the HOME Bonus indicator remains
illuminated and ‘B’ is displayed on the console LCD display as shown below.
000 D15:00 0 000
00 00 0 00B
When the [HOME BONUS] key is pressed a third time, the HOME Bonus indicator is turned off and
no symbol is displayed in the HOME Bonus field on the console LCD display.
13.(TEAM (MATCH (GAMES GUEST– This key is used to increment the number of fouls that the
guest team has committed.
14.FOULS) POINTS) WON) HOME– This key is used to increment the number of fouls that the home
team has committed.
15.GUEST SCORE +1– This key is used to increment the guest score by 1.
16.HOME SCORE +1– This key is used to increment the home score by 1.

000 D15:00 0 000 00 00 0 00B

17.NEXT POSS – This key toggles the possession indicators between guest and home. When the [NEXT POSS] key is pressed for the first time, the HOME Possession indicator is illuminated (a red triangle on the right side of the scoreboard) and ‘P’ is displayed on the console LCD display as shown below.

000 D15:00 0 000 00 00 0 00 P

When the [NEXT POSS] key is pressed a second time, the HOME Possession indicator turns off, the GUEST Possession indicator turns on (a red triangle on the left side of the scoreboard), and ‘P’ is displayed on the console LCD display as shown below.

000 D15:00 0 000 P 00 00 0 00

18.HORN – This key is used to sound the horn for ½ second.
19.CLOCK ON/OFF– This key is used to start and stop the clock.
20.PERIOD – This key is used to increment the period by 1.
21.SET HOME TIME OUTS– This key is used to display the number of time outs that the HOME team
has left. To set the time outs left, press [SET HOME TIME OUTS]. The console LCD display will
read:
000 D15:00 0 000
HOME TO’S <5>
Press the keypad numbers for the score, [ENTER]. EXAMPLE: To display that the HOME team has
3 time outs left, press [SET HOME TIME OUTS], [3], [ENTER] .
22.NEW GAME – This key is used to reset all the scoreboard functions in this part of the scoreboard to
their default settings. To reset these functions, press [NEW GAME]. The console LCD display will

RESET YES<1> SCOREBOARD NO<0>

read:

Press [1], [ENTER]on the control console. The scoreboard will reset its functions.

23.SET GUEST TIME OUTS – This key is used to display the number of time outs that the GUEST team has left. To set the time outs left, press [SET GUEST TIME OUTS]. The console LCD display will read:

000 D15:00 0 000 GUEST TO’S <5>

Press the keypad numbers for the score, [ENTER]. EXAMPLE: To display that the GUEST team has
1 time out left, press [SET GUEST TIME OUTS], [1], [ENTER] .
24.CLEAR – This key clears the information being entered into the control console.
The PLAYER MATCH GAME and PLAYER FOUL keys are not used with the 2557 scoreboard.

Figure 9 shows the keypad layout on the 2057 control console.

Figure 9 2057 Keypad Layout
Figure 9 2057 Keypad Layout

Immediately after the control console power cord is plugged into a 120 VAC source, the console LCD display will read:

= Electro-Mech = PROGRAM ST50

After a few seconds the display will read:

ADD PLAYER ENTER NUMBER:__

No digits on the player stat sections of the scoreboard are illuminated at this time. The operator must enter the starting players’ numbers into the control console. All other function keys are disabled until at least one player has been entered. The console will continue to prompt the operator to enter player numbers until five players have been entered, or the [ENTER] key is pressed without entering a player number, or waiting for approximately 20 seconds without pressing any keys. To enter a player’s number, press the keypad numbers for the player, [ENTER]. After the five starting players have been entered, the control console LCD display will read:

CURRENT PLAYER #nn FLS 0 PTS 00

‘nn’ represents the current player number.

2057 Control Console Key Functions
1.CURRENT PLAYER FOULS +1– This key is used to increment the number of fouls committed by
the player currently shown on the console LCD display (CURRENT PLAYER).
2.CURRENT PLAYER POINTS +1– This key is used to increment the number of points scored by
the player currently shown on the console LCD display (CURRENT PLAYER).
3.NEXT PLAYER– This key is used to select a new CURRENT PLAYER. Each time this key is
pressed, the next player currently in the game is shown on the control console LCD display. This key
can also be used with the LIST PLAYERS WITH FLS/PTS function to scroll down the list of players
who have committed fouls and / or scored points. Note: This list may include players not currently in
the game.
4.PREV. PLAYER– This key can also be used to select a new CURRENT PLAYER. Each time this
key is pressed, the previous player in the game is shown on the control console LCD display. This key
can also be used with the LIST PLAYERS WITH FL/PT function to scroll up the list of players who
have committed fouls and / or scored points. Note: This list may include players not currently in the
game.
5.SUB. PLAYER– This key is used to substitute a player currently in the game. To substitute a player,
press [SUB. PLAYER]. The console LCD display will read:
SUBSTITUTE
PLAYER IN #__

SUBSTITUTE PLAYER IN #__

Press the keypad numbers for the player entering the game, [ENTER]. The LCD display will then read:

#nn COMING IN PLAYER OUT #__

Press the keypad numbers for the player leaving the game, [ENTER]. Note: ‘nn’ represents the number of the player coming into the game.

6.

EDIT PLAYER – This key allows the operator to correct the statistics for a player. Press [EDIT PLAYER]. The console LCD display will read:

EDIT PLAYER ENTER NUMBER:__

Press the keypad numbers for the player, [ENTER]. The console LCD display will then read:

PLAYER#nn FLS=0 ENTER FOULS:0

Press the keypad number for the number of fouls committed, [ENTER]. The console LCD display will then read:

PLAYER#nn PTS=00 ENTER POINTS:00

Press the keypad number for the number of points scored, [ENTER]. The console LCD display will then read:

REMOVE #nn? 1 (YES) 0 (NO)

Press [1], [ENTER] to remove a player from the scoreboard and the current player list. Press [0], [ENTER] to leave the player in the current player list and on the scoreboard. If the player is not in the current player list and on the scoreboard, pressing [1] or [0] has no effect on his status. This function can be used to remove a player number entered by mistake from the scoreboard. When removing an incorrect player number, be sure to enter 0 fouls and 0 points, so that the TOTAL FOULS, TOTAL POINTS, and the list of players with fouls and / or points are not adversely affected. This function can also be used remove a current player who has fouled out of the game, but no substitute is available. It is still possible to edit a player who has been removed. Note: ‘nn’ represents the player number being edited.

7.

ADD PLAYER – If there are less than five current players, this function can be used to add players to the scoreboard. Press [ADD PLAYER]. The console LCD display will read:

ADD PLAYER ENTER NUMBER:__

Press the keypad numbers for the player, [ENTER]. The player will be displayed on the scoreboard and added to the current player list.

8.

LIST PLAYERS WITH FLS/PTS – This function lists the players who have committed fouls and / or scored points on the control console LCD display. The console LCD display will read:

#nn FLS 0 PTS 10 NEXT/PREV./CLEAR

The operator can use the [NEXT PLAYER] and [PREV. PLAYER] keys to view the players on this list. Press [CLEAR] to exit this function. Note: the control console will automatically exit from this function after 5 seconds of inactivity from the operator. Note: ‘nn’ represents the player number.

9.

SHOW TOTALS – To view the total number of fouls and points for the team on the control console LCD display, press [SHOW TOTALS]. The console LCD display will read:

TOTAL FOULS: ff TOTAL POINTS:ppp

Note: The control console will automatically exit from this function after displaying the information for 5 seconds. ‘ff’ represents the total team fouls. ‘ppp’ represents the total team points.

10.NEW GAME – This key is used to remove all players from this section of the scoreboard and the control console memory. To perform this function, press [NEW GAME]. The console LCD display will read:

CLEAR STATS ? 1 (YES) 0 (NO)

Press [1], [ENTER]on the control console. The control console LCD display will then read:

ARE YOU SURE ? 1 (YES) 0 (NO)

Press [1], [ENTER]on the control console. If the operator presses [0] at either step, the control console and the scoreboard will retain the current game information.

11.CLEAR – This key clears the information being entered into the control console.

Horn and Goal Lights Operation The horn sounds for two seconds when the game clock reaches 0 seconds. It sounds for 0.5 seconds when the [HORN] key on the 2550 control console is pressed. The optional goal lights illuminate when the horn sounds, if installed.

Hand Held Clock Control Unit Operation The optional hand held clock control unit has an attached cable that is plugged into a jack on the 2550 control console back plate labeled Clock Hand held. It has one button that is used to toggle the clock on and off.

You should reset the scoreboard each time that it is turned on. Test out all the functions to ensure that the scoreboard is operating properly.

SCOREBOARD SHUTDOWN

1. 2. 3. 4.

Place the power disconnect for the scoreboard in the OFF position. Unplug the control consoles power cords. Unplug the extension cables. If a ScoreLink 300 RF MODEM SYSTEM is installed with this scoreboard, unplug the Transmitters’ wall mount power supplies. Store the control consoles and ScoreLink 300 Transmitters in a dry location. These units are not waterproof.

5.

Proper scoreboard shutdown will help protect the scoreboard and control console from power surges and lightning strikes.

SERVICING THE SCOREBOARD

While your scoreboard was designed for years of trouble-free operation, some problems may occasionally occur. Electro-Mech Scoreboard Company offers onsite service in some areas. In other areas, we can help you contact an independent service technician. In areas in which service is not available from Electro- Mech Scoreboard Company, we will make every effort to answer your questions. Our trained personnel at Electro-Mech Scoreboard Company are ready to answer your questions from Monday to Friday during the hours of 8 AM to 5 PM Eastern Standard Time. Be sure to know your scoreboard model number when calling. Scoreboard replacement parts are always available. Damaged parts can usually be repaired at a significant cost savings. Our convenient toll free number is listed at the bottom of every page in this manual.

COMPONENT REPLACEMENT

LED Digits And Indicators Replacement The LEDs that form digits and indicators are soldered on circuit boards mounted behind metal masks. Do not attempt to replace individual LEDs. In case of a malfunction, the entire LED circuit board must be removed. To avoid damage to the LED driver module,always turn off the power to the scoreboard when removing or replacing LED digits and indicators. Figure 10 shows the components of a LED digit assembly. LED indicator assemblies are similar in construction.

Figure 10 LED Digit Assembly — 6-32 KEP LOCK NUT, 6-32 KEP LOCK NUT, MASK, LED DIGIT
Figure 10 LED Digit Assembly Labelled: 6-32 KEP LOCK NUT · 6-32 KEP LOCK NUT · MASK · LED DIGIT

1.

Remove the machine screws that fasten the mask to the face of the scoreboard. Caution: Support the mask before removing the last screw. The ribbon cable that connects to the rear of the circuit board is not designed to support the weight of the assembly. Lift the assembly out of the scoreboard and disconnect the ribbon cable from the rear of the circuit board. Caution: Do not let the cable hang outside of the scoreboard. It is easily cut by sharp metal edges. Damage to the ribbon cable may create short circuit paths that will damage the LED driver module. Place the assembly on a flat surface and remove the 6-32 kep lock nuts that hold the circuit board in place. Remove the circuit board. Align the mounting holes in the circuit board with the threaded studs on the mask and install the replacement digit on the mask. Plug the ribbon cable onto the header on the back of the circuit board. Refer to figure 11 in order to plug the ribbon cable IDC connector onto the circuit board in the proper orientation.

2.

3.

4. 5.

6.

RIBBON CABLE IDC SOCKET

Figure 11 LED Digit Ribbon Cable Connection Diagram — CABLE, CENTER KEY, CENTER KEY ON RIBBON CABLE IDC SOCKET MUST POINT IN THE SAME DIRECTION AS THE ARROW ON THE REAR OF THE LED DIGIT.
Figure 11 LED Digit Ribbon Cable Connection Diagram Labelled: CABLE · CENTER KEY · CENTER KEY ON RIBBON CABLE IDC SOCKET MUST POINT IN THE SAME DIRECTION AS THE ARROW ON THE REAR OF THE LED DIGIT.

Horn Replacement 1.Remove the machine screws that fasten the mask to the face of the scoreboard. 2.Pull the horn assembly out of the scoreboard and cut the two wires leading up to the rear of the horn assembly. 3.Splice the new horn assembly wires to the two wires inside the scoreboard. 4.Install the horn assembly and fasten it to the scoreboard face using the machine screws.

The components that control the middle section of the scoreboard are located behind the PERIOD panel. Figure 12 shows the view behind the PERIOD panel.

Figure 12 Middle Section Electronics
Figure 12 Middle Section Electronics

LDM1 LED DRIVER MODULE FUNCTIONS

DRIVER
MODULE
JACK FUNCTION#1 FUNCTION #2FUNCTION #3
J1DRIVER MODULE DC POWER INPUT #1
J2SERIAL DATA INPUT
J3SERIAL DATA OUTPUT
J4CLOCK SECONDS UNITS
J5CLOCK SECONDS TENS
J6CLOCK MINUTES UNITS
J7HOME SCORE UNITS
J8HOME SCORE TENSHOME SCORE HUNDRED
J9GUEST SCORE UNITS
J10HOME FOULS UNITSHOME FOULS TENS
J11GUEST FOULS UNITS
J12GUEST FOULS TENS
J13DRIVER MODULE DC POWER INPUT #2
HORN / GOAL LIGHT RELAY
J14CONTROL
DECIMAL /
J15GUEST POSSESSIONGUEST BONUSCOLON
J16QUARTER
J17CLOCK MINUTES TENS
J19HOME POSSESSIONHOME BONUS
GUEST SCORE
J20GUEST SCORE TENSHUNDRED
J21GUEST TIME OUTS LEFT
J24HOME TIME OUTS LEFT

LED Driver Module Replacement Electrical connections to the LED DRIVER MODULE are made with ribbon cable polarized IDC sockets and locking ramp crimp terminal housings that mate with jacks on the module. The module is secured inside the scoreboard with four machine screws.

1.

Unplug the electrical connections from the module. Do not cut the plastic tie wraps around the ribbon cables. Remove the four screws. Remove the module from the scoreboard. Insert the replacement module in the scoreboard. Secure the module with the four screws. Insert the plugs into the jacks on the module.

2. 3. 4. 5. 6.

To avoid damage to the module,always turn off the power to the scoreboard when removing or replacing it.

Figure 13 shows the location of the LPS-130VA Power Supply Module fuses and jack pins. The tables below figure 13 list their functions.

Figure 13 LPS-130VA POWER SUPPLY MODULE — F1, ELECTRO-MECH SCOREBOARD COMPANY #3 Industrial Parkway P.O. Box 102 Wrightsville, GA 31096 1-800-445-7846 478-864-3366, F2, F3, F4, F5, POWER SUPPLY MODULE MODEL: LPS-130VA SERIAL: XXX XXXX, F U, S E, F U S E, J1, S E, F U, F U S E, 5A 250V, 5A 250V, J2, FU, S E, S E, FU S E, F U S E, F U S E, F U, F U S E, J3, 1A 250V, 1A 250V, 3A 250V, Replace with fuses of same type and rating only
Figure 13 LPS-130VA POWER SUPPLY MODULE Labelled: F1 · ELECTRO-MECH SCOREBOARD COMPANY #3 Industrial Parkway P.O. Box 102 Wrightsville, GA 31096 1-800-445-7846 478-864-3366 · F2 · F3 · F4 · F5 · POWER SUPPLY MODULE MODEL: LPS-130VA SERIAL: XXX XXXX · F U · S E · F U S E · J1 · S E · F U · F U S E · 5A 250V · 5A 250V · J2 · FU · S E · S E · FU S E · F U S E · F U S E · F U · F U S E · J3 · 1A 250V · 1A 250V · 3A 250V · Replace with fuses of same type and rating only

LPS-130VA FUSES

Figure 13 LPS-130VA POWER SUPPLY MODULE
LPS-130VA FUSES
FUSE RATINGFUNCTION
F15A 250V DRIVER MODULE DC POWER INPUT #1
F25A 250V DRIVER MODULE DC POWER INPUT #2
F31A 250VGOAL LIGHT RECEPTACLE
F4 1A250VHORN
F53A 250VMAIN AC POWER
LPS-130VA JACKS
JACK PINFUNCTION
J11GOAL LIGHT RECEPTACLE AC-N
J12GOAL LIGHT RECEPTACLE AC-L
J1 3HORNAC-N
J1 4HORNAC-L
J21HORN / GOAL LIGHT RELAY INPUT 12 VDC
J22 DRIVER MODULE DC POWER INPUT #2 RETURN
J23 DRIVER MODULE DC POWER INPUT #2 (16 VDC)
J24HORN / GOAL LIGHT RELAY RETURN
J25 DRIVER MODULE DC POWER INPUT #1 RETURN
J26 DRIVER MODULE DC POWER INPUT #1 (16 VDC)
J3 1AC-LINPUT
J3 2AC-NINPUT

LPS-130VA JACKS

LED Power Supply Module Replacement Electrical connections to the LED POWER SUPPLY MODULE are made with keyed plugs that mate with jacks on the side of the module. The module is secured inside the scoreboard with two machine screws.

1. 2. 3. 4. 5. 6.

Disconnect the plugs from the jacks on the module. Remove the two machine screws. Remove the module from the scoreboard. Insert the replacement module in the scoreboard. Secure the module with the four screws. Insert the plugs into the jacks on the side of the module.

To avoid damage to the module,always turn off the power to the scoreboard when removing or replacing it.

Surge Suppressor Replacement The Surge Suppressor suppresses electrical surges. Electrical connections to the Surge Suppressor are made with ¼” quick disconnects that mate with ¼” tabs on the top of the module. The module is secured inside the scoreboard with one machine screw.

1. 2. 3. 4. 5. 6.

Unplug the electrical connections from the module. Remove the screw. Remove the module from the scoreboard. Insert the replacement module in the scoreboard. Secure the module with the screw. Plug the ¼” quick disconnects on the ¼” tabs on the top of the module. The black wires should be connected to the ¼” tabs on the module labeled L. The white wires should be connected to the ¼” tabs on the module labeled N. The green wire should be connected to the ¼” tab on the module labeled G. Figure 14 shows the top view of the Surge Suppressor.

Figure 14 Surge Suppressor — SURGE SUPPRESSOR 120VAC, L, L, OUT, G, IN, N, N, P/N 80-29-0020, ELECTRO-MECH SCOREBOARD COMPANY
Figure 14 Surge Suppressor Labelled: SURGE SUPPRESSOR 120VAC · L · L · OUT · G · IN · N · N · P/N 80-29-0020 · ELECTRO-MECH SCOREBOARD COMPANY

The components that control the HOME STAT PANEL section of the scoreboard are located behind the PLAYER FOULS POINTS panel on the right side of the scoreboard. The LED digit assemblies for the first player number, fouls, and points must be removed before removing the panel. The following steps describe how to remove the PLAYER FOULS POINTS panel:

1.

Remove the machine screws that fasten the PLAYER NUMBER mask to the panel. Caution: Support the assembly before removing the last screw of the mask. The ribbon cables that connect to the rear of the assembly are not designed to support the weight of the assembly. Disconnect the ribbon cables from the rear of the assembly. Caution: Do not let the cables hang outside of the scoreboard. They are easily cut by sharp metal edges. Damage to the ribbon cable may create short circuit paths that will damage the LED driver modules. Repeat Steps 1 and 2 for the FOULS and POINTS assemblies. Remove the sheet metal screws that hold the panel on the scoreboard. Figure 15 shows the components behind the panel.

2.

3. 4.

Figure 15 HOME Stat Panel Section Electronics — LED EXTRA DIGIT INTERFACE BOARD, LED POWER INTERFACE BOARD, LDM6, LPS3, J13, J1, S F U E, FU SE, 3A 250V, J14, J2, ELECTRO-MECH SCOREBOARD COMPANY #3 Industrial Parkway P.O. Box 102 Wrightsville, GA 31096 1-800-445-7846 478-864-3366, POWER SUPPLY MODULE MODEL: LPS3 SERIAL: XXX XXXX, Replace with fuses of same type and rating only, No user replaceable parts inside return to factory for repair, 10A 250V, J3, F U S E, F U S E, J1, J15, FU, SE, J16, F U, ELECTRO-MECH SCOREBOARD COMPANY #3 Industrial Parkway P.O. Box 102 Wrightsville, GA 31096 1-800-445-7846 478-864-3366, J7, J2, J17, LED DRIVER MODULE MODEL: LDM6 SERIAL: XXX XXXX, J4, S E, 10A 250V, J5, LED DRIVER MODULE MODEL: LDM7 SERIAL: XXX XXXX, ELECTRO-MECH SCOREBOARD COMPANY #3 Industrial Parkway P.O. Box 102 Wrightsville, GA 31096 1-800-445-7846 478-864-3366, J3, J18, J6, J19, J7, J8, J4, J20, J8, J9, J5, J21, J9, J10, J6, J22, No user replaceable parts inside return to factory for repair, J10, J23, J11, J24, J12
Figure 15 HOME Stat Panel Section Electronics Labelled: LED EXTRA DIGIT INTERFACE BOARD · LED POWER INTERFACE BOARD · LDM6 · LPS3 · J13 · J1 · S F U E · FU SE · 3A 250V · J14 · J2 · ELECTRO-MECH SCOREBOARD COMPANY #3 Industrial Parkway P.O. Box 102 Wrightsville, GA 31096 1-800-445-7846 478-864-3366 · POWER SUPPLY MODULE MODEL: LPS3 SERIAL: XXX XXXX · Replace with fuses of same type and rating only · No user replaceable parts inside return to factory for repair · 10A 250V · J3 · F U S E · F U S E · J1 · J15 · FU · SE · J16 · F U · ELECTRO-MECH SCOREBOARD COMPANY #3 Industrial Parkway P.O. Box 102 Wrightsville, GA 31096 1-800-445-7846 478-864-3366 · J7 · J2 · J17 · LED DRIVER MODULE MODEL: LDM6 SERIAL: XXX XXXX · J4 · S E · 10A 250V · J5 · LED DRIVER MODULE MODEL: LDM7 SERIAL: XXX XXXX · ELECTRO-MECH SCOREBOARD COMPANY #3 Industrial Parkway P.O. Box 102 Wrightsville, GA 31096 1-800-445-7846 478-864-3366 · J3 · J18 · J6 · J19 · J7 · J8 · J4 · J20 · J8 · J9 · J5 · J21 · J9 · J10 · J6 · J22 · No user replaceable parts inside return to factory for repair · J10 · J23 · J11 · J24 · J12

LDM6 LED DRIVER MODULE FUNCTIONS

DRIVER MODULE J1 J2 J3 J4 J5 J6 J7 J8 J9 J10 J11 J12 J13 J14 J15 J16 J17 J18 J19 J20 J21 J22 J23 J24

JACK FUNCTION #1 DRIVER MODULE DC POWER INPUT #1 SERIAL DATA INPUT SERIAL DATA OUTPUT PLAYER 1 NUMBER UNITS PLAYER 1 NUMBER TENS PLAYER 1 POINTS UNITS PLAYER 3 NUMBER UNITS PLAYER 3 NUMBER TENS PLAYER 3 POINTS UNITS PLAYER 4 NUMBER UNITS PLAYER 4 NUMBER TENS PLAYER 4 POINTS UNITS DRIVER MODULE DC POWER INPUT #2 LED EXTRA DIGIT INTERFACE BOARD J1 LED EXTRA DIGIT INTERFACE BOARD J2 PLAYER 1 FOULS PLAYER 1 POINTS TENS PLAYER 5 NUMBER UNITS PLAYER 3 FOULS PLAYER 3 POINTS TENS PLAYER 5 POINTS UNITS PLAYER 4 FOULS PLAYER 4 POINTS TENS PLAYER 5 POINTS TENS

LDM7 LED DRIVER MODULE FUNCTIONS

DRIVER MODULE J1 J2 J3 J4 J5 J6 J7 J8 J9 J10

JACK FUNCTION DRIVER MODULE DC POWER INPUT SERIAL DATA INPUT SERIAL DATA OUTPUT PLAYER 2 NUMBER UNITS PLAYER 2 NUMBER TENS PLAYER 2 POINTS UNITS LED EXTRA DIGIT INTERFACE BOARD J3 PLAYER 2 FOULS PLAYER 2 POINTS TENS PLAYER 5 NUMBER TENS

Figure 16 shows the location of the LPS3 Power Supply Module fuses and jack pins. The tables below figure 16 list their functions.

Figure 16 LPS3 LED POWER SUPPLY MODULE — F1, F2, F3, POWER SUPPLY MODULE MODEL: LPS3 SERIAL: XXX XXXX, FU, S E, F U S E, S E, F U S E, F U S E, F U, FU S E, 3A 250V, 10A 250V, 10A 250V, Replace with fuses of same type and rating only
Figure 16 LPS3 LED POWER SUPPLY MODULE Labelled: F1 · F2 · F3 · POWER SUPPLY MODULE MODEL: LPS3 SERIAL: XXX XXXX · FU · S E · F U S E · S E · F U S E · F U S E · F U · FU S E · 3A 250V · 10A 250V · 10A 250V · Replace with fuses of same type and rating only

ELECTRO-MECH SCOREBOARD COMPANY #3 Industrial Parkway P.O. Box 102 Wrightsville, GA 31096 1-800-445-7846 478-864-3366

LPS3 FUSES

Figure 16 LPS3 LED POWER SUPPLY MODULE
LPS3 FUSES
FUSE RATINGFUNCTION
F13A 250VMAIN AC POWER
F2 10A 250V DC VOLTAGE OUTPUT #1
F3 10A 250V DC VOLTAGE OUTPUT #2
LPS3 JACKS
JACK PINFUNCTION
J1 1AC-LINPUT
J1 2AC-NINPUT
J2 1NOTUSED
J22 LED POWER INTERFACE BOARD J6-2
J23 LED POWER INTERFACE BOARD J6-3
J2 4NOTUSED
J25 LED POWER INTERFACE BOARD J1-2
J26 LED POWER INTERFACE BOARD J1-3
The LPS3 LED POWER SUPPLY MODULE supplies DC voltage to the LED POWER INTERFACE
BOARD, which supplies the DC voltage required by the LDM6 and LDM7. The LED EXTRA DIGIT
INTERFACE BOARD takes inputs from the LDM6 and LDM7 and outputs to the position #5 fouls digit.
The components that control the GUEST STAT PANEL section of the scoreboard are located behind the
PLAYER FOULS POINTS panel on the left side of the scoreboard. The components and their functions
are identical to the HOME STAT PANEL components.

ELECTRO-MECH SCOREBOARD CO. FIVE YEAR LIMITED WARRANTY

THE ELECTRICAL COMPONENTS OF ALL ELECTRO-MECH SCOREBOARDS ARE GUARANTEED FOR A PERIOD OF FIVE (5) YEARS FROM THE DATE OF INVOICE AGAINST DEFECTS IN WORKMANSHIP OR MATERIAL AND WILL BE REPLACED OR REPAIRED WITHOUT COST TO THE OWNER PROVIDED THE EQUIPMENT OR PARTS ARE RETURNED POSTAGE-PAID TO THE FACTORY IN WRIGHTSVILLE, GA. SHIPPING BACK TO THE OWNER WILL BE VIA UPS GROUND SERVICE EXCEPT WHEN AIR OR SPECIAL METHOD OF RETURN IS SPECIFIED BY THE OWNER, IN WHICH CASE SHIPPING WILL BE FREIGHT COLLECT.

EXCLUDED FROM THIS WARRANTY ARE FUSES.

THIS WARRANTY DOES NOT INCLUDE LABOR CHARGES INCURRED IN THE REMOVAL OF COMPONENT PARTS, SERVICE CALLS, OR DAMAGES RESULTING FROM IMPROPER INSTALLATION, IMPROPER OPERATION, OR PROBLEMS CAUSED BY ANY REPAIR, ALTERATION OR MODIFICATION OF THE SCOREBOARD NOT PERFORMED BY ELECTRO-MECH.

EQUIPMENT WHICH IS SUBJECTED TO ACCIDENT, NEGLECT, ABUSE, MISUSE OR OTHER NATURAL DISASTERS, INCLUDING BUT NOT LIMITED TO FIRE, WIND, LIGHTNING, OR FLOOD, IS NOT COVERED BY THIS GUARANTEE.